Before heading to the Throat of the World, I get the Companions bit out of the way, as I really want to train in Block. I have to carry out a couple of menial tasks carrying things around, but I also have to have a brief sparring match with one of the members. This doesn't seem to gel very well (or, at all, you might say) with summoned creatures, as my horde of Daedra immediately set upon the hapless challenger who only wanted to engage in some play-fighting with me. This causes an immediate and violent escalation as the other members of the Companions join in to help him, and my Daedra then start attacking everyone in sight!
Fire rages and Dremora Lords wade through their bested foes as my army swiftly puts down the feeble Companions.
Within moments, it's over - it was all I could do to snap the above picture - and the Companions are either slain or, if they're 'essential', bested, while my Dremora and Atronachs prowl the training area on the lookout for any more challengers. The best the Companions had to offer was nothing to me - what a collection of miserable wretches.
Anyway, I obviously reload and dismiss (i.e., destroy) my summons before trying again. Things go better, and before long I'm allowed to join their feeble club. I get some Block training and then head for High Hrothgar to see the Greybeards. On my way I stop by Warmaidens and notice that if you have a high enough concentration of light from Atronachs in an enclosed space, it sort of overloads the graphics and makes everything ridiculously bright:
I think I recall a similar thing happening with Frost Atronachs in a dungeon, except they were even
brighter.
I trek to the Throat of the World and begin the arduous ascent. I decide to bypass it as quickly as possible and engage my 'Enhance Speed' spell to zip up at an unnatural speed - so fast that I don't even need to fight any enemies; they all pass by in a blur as I zip past them. Even at such prodigious velocities the journey takes a while, but before long I reach the secluded fortress of High Hrothgar:
Inside, I speak with the Greybeards and they teach me some shouts and whatnot. Cool story bros, I'm just here so I can unlock the Miraak quest. The only shout I'm particularly interested in in Become Ethereal, so that I can jump of mountains and not die. After completing their tasks, they tell me I need to retrieve the Horn of Jurgen Windcaller from an Ancient Nord tomb called Ustengrav.
I head straight to Ustengrav, and right inside the entrance I do battle with the most powerful wizard I've yet met. She's called something like an 'Ascendant Necromancer'. I start off with a simple summon of two Dremora Lords, but she dispatches them with ease. No problem - I shelter behind a pillar and promptly summon six more, who immediately rush to do battle.
To my shock, she sends a gigantic ripple of frost magic towards them and they all die! It appears to be a Barrage spell, which I think is a custom spell type and one which I've never seen an enemy use before. Moments later she overwhelms me, so I reload and plan ahead this time, summoning ten Flame Atronachs to hopefully overwhelm her. However, she wipes all of them out in one fell swoop with another gigantic energy blast! Nothing and no one else I've fought has even come close to this kind of power! I have to reload once more, and this time I just keep summoning Dremora Lords, replenishing them as they're slain. I lose track of how many I have to summon, but eventually the sheer numbers prove too much and my army is victorious. After my previous easy win against the Companions, I feel rather humbled now.
Fortunately the rest of the dungeon isn't populated by spellcasters of similar strength. I blast my way through Draugr and a few deadly traps (and find the Become Etheral word wall on the way), until finally I reach the end only to find that someone else beat me to the Horn. They've left a note, and I'm to meet this mysterious person at the inn in Riverwood.
I head straight there but before I get to the inn I'm accosted by two 'Cultists', who attack me after claiming I'm not the true dragoborn or something. Yes, this will allow me to start the Miraak quest! I didn't realise it would trigger literally as soon as I left Ustengrav! My Daedra dispatch them, and I then head to Whiterun to get a bit more Block training (putting me up to 30 in total) before I head back to Solstheim. The mysterious stranger might be waiting in Riverwood for a while...